Home Page

Computing

Computing at Seaton St Paul's C of E Junior School

 

We love computing at Seaton St Paul's C of E Junior School. We aim to develop children's understanding of the digital world around them through high quality teaching and learning. Children are encouraged to problem solve, ask questions and experiment with different programs. 

 

Intention:

The Purple Mash Computing curriculum is designed to equip children with the digital-literacy skills to enable them to communicate, create and be an agent of change in the digital world they live in. Computing teaches pupils how to work logically and utilise their problem solving skills. It cultivates pupils’ ability to write, test and debug algorithms and to use technology in other areas of the curriculum and in the wider world. Most importantly, the online safety strand enables pupils to learn the crucial skills necessary to become respectful, responsible and empowered users who are able to communicate and navigate the internet safely.  

 

Implementation:

Pupils will explore three areas of the computing curriculum from Year 3 to 6 building on their existing knowledge and skills:

 

  • Online Safety - using technology safely, respectfully and responsibly and identifying a range of ways to report concerns.
  • Using and Understanding Digital Technology - learning how computers work and how to use technology to create, change and retrieve digital information. 
  • Programming - design, write and debug algorithms that accomplish specific goals.

 

The curriculum aims to equip our young people with the knowledge, skills and understanding they need to thrive in the digital world of today and the future. The curriculum can be broken down into 3 strands: computer science, information technology and digital literacy.

 

The national curriculum for computing aims to ensure all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation (Computer science)

  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems (Computer science)

  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems (Information technology)

  • are responsible, competent, confident and creative users of information and communication technology. (Digital literacy)

 

Intent:

We encourage our children to enjoy and value the curriculum we deliver. We will constantly ask the reason behind their learning and ensure they feel connected to the content and understand how it impacts upon them. We want learners to discuss, reflect and appreciate the affect computing has on their learning, development and well-being. Finding the right balance with technology is key to an effective education and a healthy lifestyle. We feel the way we implement computing helps children realise the need for balance and this is something they can continue to build on in their next stage of education and beyond. We encourage discussions between staff, our local PCSO and pupils to best embed and understand this. The way pupils showcase, share, celebrate and publish their work will best show the impact of our curriculum. We also look for evidence through reviewing pupil’s knowledge and skills digitally through tools like Purple Mash and observing learning. The progression of our computing curriculum is demonstrated through outcomes and the record of coverage in the process of achieving these outcomes.

 

Here at Seaton St Paul's C of E Junior School 'We believe, We achieve, We succeed.' During Computing we aim to put this into practice every lesson,  take a look:

 

4C had a brilliant Computing lesson focusing on creating mathematical structures in 2Logo, they created wonderfully intricate flower designs using their algorithm and coding skills. Amazing effort everyone they looked incredible!

6W have enjoyed creating an adventure story in Computing.

3Ni have enjoyed their Computing session this afternoon. They have been learning about flowcharts and have created one themselves.

Today 4C had a wonderful Computing lesson creating a party shopping list. We had to use our formula knowledge in Spreadsheets to see if we were within our budget and edit our spending accordingly. Super work everyone!

4J have been learning how to use spreadsheets to complete different functions.

Safer Internet Day 2022

 

'All Fun and Games? Exploring Respect and Relationships Online'

3Na created some great gaming guides this Safer Internet Day. Their guides give advice to people about keeping their conversations respectful and positive online.

6F created fantastic recipes about respectful relationships online.

During Safer Internet Day, 6D produced super recipes about being respectful online.

6W produced excellent recipes for respectful and healthy relationships online.

4C produced some brilliant gaming guides during our Online Safety Day. They used key advice about how we can be safe online when chatting to other people and gaming. Well done everyone!

5H created some wonderful recipes for being respectful online during Safer Internet Day.

Safer Internet Day - 5C created excellent recipes about how to be respectful online.

Computing Lessons 

3Ni have enjoyed their Computing lesson this week. They have been learning about emails. In groups, they used their knowledge from the previous lesson to create a quiz all about using emails safely.

3Na thoroughly enjoyed their Computing lesson this week! In groups, they used their knowledge from the previous lesson to create a quiz all about using emails safely. They then shared these with the rest of the class. They did a super job answering all the questions!

6W created spreadsheets and used formulas to work out how much profit they could make from selling different items at a charity day.

5C created formulas to work out the perimeter and area of fields.

5H worked hard to create spreadsheets to calculate the area and perimeter of fields.

6D have enjoyed creating pocket money spreadsheets. They needed to format cells, insert pictures and use the formula wizard.

5C Have Been Busy Creating Their Own Spreadsheets and Using Formulas to Convert Between Km and M

6F have designed fantastic Pocket Money Planners! They needed to format cells, insert pictures and create a formula.

4C put their coding algorithm skills to the test this afternoon creating a program using different count and if variables.