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Computing

Computing at Seaton St Paul's C of E Junior School

 

We love computing at Seaton St Paul's C of E Junior School. We aim to develop children's understanding of the digital world around them through high quality teaching and learning. Children are encouraged to problem solve, ask questions and experiment with different programs. 

 

Intention:

The Purple Mash Computing curriculum is designed to equip children with the digital-literacy skills to enable them to communicate, create and be an agent of change in the digital world they live in. Computing teaches pupils how to work logically and utilise their problem solving skills. It cultivates pupils’ ability to write, test and debug algorithms and to use technology in other areas of the curriculum and in the wider world. Most importantly, the online safety strand enables pupils to learn the crucial skills necessary to become respectful, responsible and empowered users who are able to communicate and navigate the internet safely.  

 

Implementation:

Pupils will explore three areas of the computing curriculum from Year 3 to 6 building on their existing knowledge and skills:

 

  • Online Safety - using technology safely, respectfully and responsibly and identifying a range of ways to report concerns.
  • Using and Understanding Digital Technology - learning how computers work and how to use technology to create, change and retrieve digital information. 
  • Programming - design, write and debug algorithms that accomplish specific goals.

 

Here at Seaton St Paul's C of E Junior School 'We believe, We achieve, We succeed.' During Computing we aim to put this into practice every lesson,  take a look:

 

5C created formulas to work out the perimeter and area of fields.

5H worked hard to create spreadsheets to calculate the area and perimeter of fields.

6D have enjoyed creating pocket money spreadsheets. They needed to format cells, insert pictures and use the formula wizard.

5C Have Been Busy Creating Their Own Spreadsheets and Using Formulas to Convert Between Km and M

6F have designed fantastic Pocket Money Planners! They needed to format cells, insert pictures and create a formula.

4C put their coding algorithm skills to the test this afternoon creating a program using different count and if variables.